Lizardfolk 5e (5th Edition) Races in D&D

Apart from scaly humanoids, some of the game players look only two lizardfolk 5e. After seeing this, they do not see anything else. The physical shape associated with them is not at all withstanding. But the characters associated with d&dlizardfolk are some of the common with you and the Dragons. But they can do the same with humans as well. Apart from humans, elves and dwarves are also part of it.

In this race lizardfolk, there is an alien and incredible mindset available who desires and thoughts driver name the various basic fundamentals. The warm-blooded creatures cannot contribute to these basic fundamentals at all.

Traits associated with Dungeons and Dragons lizardfolk:

Some of the traits which are associated with this lizardfolk character are as follows. One can have a quick look at them, and they will be able to find out the traits of this race easily.

Ability score:

Welcome to look at the ability score. It varies. When the constitution score increases by 2, the wisdom score will increase by 1.

Natural armor:

The skin possessed is tough and scale. When one is not wearing the armor, the AC would be 13+, then your dexterity modifier. If one wants to recognize their AC, they can do the same by their natural armor. If the natural armor leaves, then the AC is lower. Also, when one is using the natural armor shield, benefits will apply normally.


Among all the lizardfolk races, some of them are neutral. They can look at the predators and Prey equally and will possess whether life or death processes are in neutral or not. These creatures only wish to survive and also prefer to live on the other creature to their self-devices.


Life is abundant, and they can live for more than 60 years. They reached maturity at the age of 14.


The size possessed by these races is taller than the humans, and they are bulkier as well. Their colourful frills make them visible, and the size possessed by them is medium. Due to the visible frills, they look larger.


The speed possessed is 30 feet per base walking speed, and the swimming speed is somewhat similar to the walking speed.

Languages for lizardfolk:

The languages which are associated with them are common and chronic language. One can speak, write, and read them as well.

Hungry jaws:

How one can forget about the Hungry point when one is in battle, they can through vicious feeding easily and with the bonus actions, they can attack thereby it as well.

Deal with normal damage and attacks hit, and then one will gain temporary hit points. The minimum score is one that is equal to the constitution modifier.

Breathe holding capacity:

They are available with a breath-holding capacity for up to 15 minutes. They can do the same continuously.

And many other traits are associated with them. One will be able to learn about them when he is the part of this lizardfolk 5e effectively and to focus on all the aspects going on.

Lizardfolk 5e Names

  • 1 Achuak (green)
  • 2 Aryte (war)
  • 3 Baeshra (animal)
  • 4 Darastrix (dragon)
  • 5 Garurt (axe)
  • 6 Irhtos (secret)
  • 7 Jhank (hammer)
  • 8 Kepesk (storm)
  • 9 Kethend (gem)
  • 10 Korth (danger)
  • 11 Kosj (small)
  • 12 Kothar (demon)
  • 13 Litrix (armor)
  • 14 Mirik (song)
  • 15 Othokent (smart)
  • 16 Sauriv (eye)
  • 17 Throden (many)
  • 18 Thurkear (night)
  • 19 Usk (iron)
  • 20 Valignat (burn)
  • 21 Vargach (battle)
  • 22 Verthica (mountain)
  • 23 Vutha (black)
  • 24 Vyth (steel)

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